Large Town: Wæm Cǐwjĭèwjĭæ Kuv

Wæm Cǐwjĭèwjĭæ Kuv

Wæm Cǐwjĭèwjĭæ Kuv
Example Constructi architecture.
StateFederation of Alveria
ProvenceLiwbărǐm District
Sub ProvenceMechyooma Zone
RegionZvă Mǐli Věkka Heathland
Founded1754
Community LeaderAdministrator Tharngwen Glëm
Area6 km2 (2 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation3428 m (11246 ft)
Average Yearly Precipitation273 cm/y (107 in/y)
Population1620
Population Density270 people per km2 (810 people per mi2)
Town AuraWild Magic
Naming
Native nameWæm Cǐwjĭèwjĭæ Kuv
Pronunciation/cɪwˈʤɤwʤæ/ /kuv/
Direct Translation[silent] [secret]
Translation[Not Yet Translated]

Wæm Cǐwjĭèwjĭæ Kuv (/cɪwˈʤɤwʤæ/ /kuv/ [silent] [secret]) is a subtropical Large Town located in Mechyooma Zone, Liwbărǐm District, within the Federation of Alveria.

The name Wæm Cǐwjĭèwjĭæ Kuv is derived from the Constructi language, as Wæm Cǐwjĭèwjĭæ Kuv was founded by Om-76i 'Johnny' Zlêbëmê, who was culturaly Constructi.

Climate

Wæm Cǐwjĭèwjĭæ Kuv has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 26°C (78°F). Wæm Cǐwjĭèwjĭæ Kuv receives an average of 273 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Wæm Cǐwjĭèwjĭæ Kuv covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3428 m (11246 ft) above sea level.

Overview

Wæm Cǐwjĭèwjĭæ Kuv was founded durring the late 18th century in early winter of the year 1754, by Om-76i 'Johnny' Zlêbëmê. The establishment of the new community went well, with no major obsticles durring construction.

Wæm Cǐwjĭèwjĭæ Kuv was built using the conventions of Constructi durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Wæm Cǐwjĭèwjĭæ Kuv is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Wæm Cǐwjĭèwjĭæ Kuv is is constructed arround a series of narrow split-log ties mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The town's perhapse unnessisarily well built defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Even the most brief look arround Wæm Cǐwjĭèwjĭæ Kuv has a good chance of putting a church or shrine into the center of your view. The town is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Wæm Cǐwjĭèwjĭæ Kuv, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Wæm Cǐwjĭèwjĭæ Kuv has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Cǐwjĭèwjĭæ Kuv. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Cǐwjĭèwjĭæ Kuv's parks.

Wæm Cǐwjĭèwjĭæ Kuv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Cǐwjĭèwjĭæ Kuv.

Wæm Cǐwjĭèwjĭæ Kuv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Cǐwjĭèwjĭæ Kuv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Cǐwjĭèwjĭæ Kuv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Cǐwjĭèwjĭæ Kuv's public wards, blessings, and other arcane systems.

Wæm Cǐwjĭèwjĭæ Kuv possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Wæm Cǐwjĭèwjĭæ Kuv's grid is powered by a boiler and turbine based power plant.

Wæm Cǐwjĭèwjĭæ Kuv's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Wæm Cǐwjĭèwjĭæ Kuv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Cǐwjĭèwjĭæ Kuv's natural decorations nor waterways.

Wæm Cǐwjĭèwjĭæ Kuv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wæm Cǐwjĭèwjĭæ Kuv has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Wæm Cǐwjĭèwjĭæ Kuv is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Wæm Cǐwjĭèwjĭæ Kuv's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Wæm Cǐwjĭèwjĭæ Kuv most nights are accompanied by colorful ribbons of light in the sky.

The Atomie near Wæm Cǐwjĭèwjĭæ Kuv are known to be more aggressive than normal.

Wæm Cǐwjĭèwjĭæ Kuv's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Chronomancy energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6577 m2
    • Cattle and Similar Creatures: 405
    • Poultry: 4860
    • Swine: 324
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 162

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 12
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 12
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 8
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 6

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

526 of Wæm Cǐwjĭèwjĭæ Kuv's population work within a Foundational Occupation.

981 of Wæm Cǐwjĭèwjĭæ Kuv's population do not work in a formal occupation, but do contribute to the local economy. 113 (7%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century a great windstorm struck Wæm Cǐwjĭèwjĭæ Kuv. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Wæm Cǐwjĭèwjĭæ Kuv, which lost 158 people, 237, and 81 livestock in the disaster.. History remembers the strom as The Storm of Anguish.

History